Periodic Mole

Every game we're building.

Each game targets specific chemistry topics and uses a named learning-science mechanic. The catalog below is the source of truth as we build them out one by one.

Build & construct

4 games

The student produces the answer. Highest learning yield per minute (Bjork generation effect).

Practice & drill

4 games

Repetition for fluency. The unglamorous backbone the rest of the games feed into.

Solve & investigate

4 games

Hypothesis, test, refine. High intrinsic-motivation yield (SDT: autonomy + competence).

Collect & compete

3 games

Long-horizon progression. Octalysis drives: Accomplishment, Ownership, Empowerment.